Ways & Means

Michael. I enjoy many a thing, and recently I have moved to Seattle.  Feel free to say hello, I love making new friends!

anduin:

karla-chans-bjds:

fluorescentnova:

We had to write a Mini Comic for my Illustration Class so I did mine based on The Frog and The Scorpion. Hopefully you all know the story! 

But if you don’t know the story… In the original the scorpion stings the frog in the middle of the river. When the frog asks “why” the scorpion says “it’s in my nature” and they both die. I like my ending more.

Done with watercolor and pen and ink nib.

I always thought this story was fucked up, even when I heard it as a very young child. I even got put in the naughty corner, and a star next to my name crossed off for questioning it.

This story is so much better, and I like it’s message much more.

it’s sad how our education system treats people who question things

(via rafaelalessandro)

heartchai:

being vulnerable enough to tell people how much you care about them is infinitely more brave than pretending to be above love and using edginess as a method of self-preservation

(via kadoda)

destiny-islanders:

Aqua’s time in the Realm of Darkness would have been very different if she’d had to babysit three random teenagers who managed to sail into the shadow realm.

DO NOT REPOST WITHOUT PERMISSION

Twitter: @DaPandaBanda
Instagram: Destiny.Islanders
Redbubble: DaPandaBanda

(via notlostonanadventure)

givemearmstopraywith:

in 2009 florence welch said “leave all your love and your longing behind, you can’t carry it with you if you want to survive” and in 2018 she said “the loneliness never left me, i always took it with me, but i can put it down in the pleasure of your company” and that is growth

(via steamhunk)

magicact:

magicact:

you know, if an adult is a nice person that’s not “innocence.” they learned how to actively be a good person. they’re not some eternal child

also i’m gonna be real why is it that being nice in general is seen as a childish or immature trait

(via gnarbeast473)

Dark Souls 1: Distant Views Explained (Part 1)

illusorywall:

Dark Souls is often praised for its interconnected world design, and how it shows distant areas that you can travel to (indirectly, typically). I’ve been wanting to do a demonstration of all the notable views/ skyboxes to help point them out and explain them.

Larger source images can be seen in this album.


1) The Great Hollow and Blighttown from Firelink Shrine

From the Firelink Shrine, we can see a giant tree in the distance:

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An up close look reveals that this part of the skybox is simply a 2D texture, though it represents the very same Great Hollow tree that you descend to reach Ash Lake:

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Looking down from Firelink, you can see the pillars that run through Blighttown’s swamp:

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If Firelink’s orientation to Blighttown is a bit confusing, remember that the Great Hollow tree is at one far end of the poison swamp, while Quelanaa and the entrance to Quelaag’s Domain is at the other. This means that Firelink is much closer to Quelaana’s side, and in fact the entrance to Quelaag’s domain is essentially far underneath the graveyard in Firelink. This can’t be seen in-game, but the 3D Map Explorer shows this relationship nicely:

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The view from the 3D Map Explorer also shows us the actual Great Hollow’s shell and not the 2D skybox drawn from Firelink, which indicates that the placement for the skybox is pretty accurate to the game’s actual map data/ geography:

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As a bonus fun fact, you can see the Gaping Dragon’s boss room to the left, meaning it’s meant to be behind the curved wall you see in the first image in this post.

2) Firelink Shrine from Blighttown

Did you know that you can also see Firelink Shrine from Blighttown? It’s kind of impressive that they even bothered because there’s only a couple select areas/ angles from where you can see it.

Down in the swamp, near Mildred’s spawn location:

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And in upper Blighttown, by the Eagle Shield:

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This version of Firelink uses a simplified LOD Model which looks a bit comical and distorted up close. You can see weird artifacts, something that looks like a bridge extending out from the bonfire area: 

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But if you consider the angle of view, we can assume that’s actually meant to be the aqueduct tunnel, distorted to be a bit more “2D-like” by not bothering to actually set it back further. Because all the way from the swamp, you’re not going to be able to tell (if you can see this at all).

Here’s more of Firelink, with the elevator shaft to the Undead Parish seen as a stone-textured object running up the wall.

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You can see a more in-depth examination of this LOD Firelink here.

Looking back down at Blighttown from the LOD Firelink, we can see what Blighttown is actually supposed to look like if it was fully rendered from Firelink and not drawn in a simplified form:

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(the brownish-red smudge that’s off-center is Mildred’s bloodstain on her spawn location)

Compare that to the screenshot above of the player looking down into Blighttown from Firelink, and it matches very nicely. The only noteworthy detail missing is the various branches.

3) “Other Burg”, seen from Firelink Shrine

One of the few cases of distant scenery that can’t be traveled to is the town seen from the Graveyard area of the Firelink Shrine:

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There are already some pretty good up-close examinations of it, so I’ll link to an existing video from /u/CrestfallenWarrior:

But I’ve seen people ask about what this place is. What’s the “lore” behind it? My interpretation is pretty simple: It’s meant to be a nondescript town, positioned amongst the outer walls. It’s one of many unseen towns in Lordran that surround Anor Londo, as depicted in the opening cutscene:

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The image here is almost entirely unrecognizable, asides from having a large city high up that looks like Anor Londo, with large outer walls and towns surrounding it. We can assume this is earlier concept art of Lordran, which wasn’t used as a literal blueprint for the world’s design. In-game, the outer walls are arranged more erratically and not in one large circle. But because the general idea is the same, we can interpret the “Other Burg” as the developers’ attempt at showing us something kind of similar to the above image. That there are towns beneath Anor Londo in walled-off areas, possibly home to lower classes. 

The “Other Burg” could be any random collection of buildings from the above picture, it doesn’t really matter. It’s not really meant to be anywhere specific. If you go out even further, you can find a couple more lower-res towns in different sections behind this one:

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4) Darkroot Garden and Valley of Drakes, from the Undead Burg

The Darkroot Garden can be seen from the Undead Burg, though due to being daytime and very, very low quality, it can be easy to miss. Here’s the view from the wooden platform with the Firebomb-throwing hollows:

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Look familiar? That darker-thing in the middle is the zig-zagging path that leads down into the Darkroot Basin. The green area in the upper right is meant to be the Forest area of the Darkroot Garden, and the flat area in-between is where you can survive the fall from the Forest into the Basin:

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If you pan the camera down from this angle, you can see even further into the Valley of Drakes below, particularly the bridge that enters New Londo Ruins (New Londo Ruins is on the left of that bridge, Basin elevator would be on the right):

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Here’s a closer look at the LOD Basin/ Forest:

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Going down to the LOD Valley of Drakes Bridge, looking towards the Basin elevator:

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Looking the other way, into New Londo Ruins:

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They even included an incomplete/ low quality version of the Valley of Drakes path itself, though there’s no angle where you can actually see this from the Burg:

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5) Capra Demon’s Room from Upper Undead Burg

Being able to see parts of the Lower Undead Burg from up above is no surprise, though sometimes the Capra Demon’s room is overlooked. It can be seen from the beginning of the level, on the return path from the side-area that you drop down to (you climb a ladder to get back out). The room is less detailed from up here, but the staircase is obvious:

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Headed back to the ladder we just climbed up, and looking more to the left, we can just barely see the staircase and the edge of the doorway that leads into the tower (the one with the Female Undead Merchant at the top):

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6) The Duke’s Archives from the Undead Burg

The Duke’s Archives can be seen from the Undead Parish, Sen’s Fortress, and Anor Londo. Though more impressively, it can first be spotted all the way back from the Hellkite Drake’s bridge:

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It’s not exactly a fully-to-scale model, but it gets the point across:

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6) Sen’s Fortress and the Undead Parish

This is a pretty obvious one that doesn’t need much explanation. You can see Sen’s Fortress from the Church Rooftop in the Parish, and vice versa.

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(you can also see the Duke’s Archives from here if you pan the camera up over Sen’s Fortress)

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One detail that’s kind of neat, is that you can see the Giant that mans the portcullis from up here in Sen’s Fortress. Perhaps a little reminder that he’s there if you haven’t found the illusory wall yet.

7) A couple more views of the Duke’s Archives.

I wanted to mention how Dark Souls continues to show off the Duke’s Archives as if it’s some kind of ominous, final destination. It can be seen in both cutscenes where the Gargoyle Demons take you to and from Anor Londo. The cutscene where you return to Sen’s Fortress from Anor Londo I find a bit more interesting, since it shows Duke’s Archives for longer and carefully pans down in such a way that you get a good look at it without being obscured by the mountain:

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It reminds me of Castlevania 1 on the NES, where Dracula’s final tower is looming off in the distance. In addition to showing us the tower in the map between every stage, there’s also a single spot in level 3 where unique background art is dedicated to hint at what’s ahead:

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Here’s a closer look at the LOD Duke’s Archives, as rendered from Anor Londo:

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8) Various views from Anor Londo

Anor Londo includes a very hard to see LOD of lower Lordran. I find it interesting that they bothered, since you can’t really get a good look at it. Unless I’m completely missing another viewpoint, the best you can see is trying to peek around the corner from where the Gargoyle Demon drops you off:

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Oddly enough, this area includes mostly everything nearby asides from Sen’s Fortress, which has an empty area where it should be:

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Then there’s also the city of Anor Londo itself. There’s not much of note here since it’s just a bunch of random buildings, but here’s a few screenshots showing them up close:

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Continued in Part 2.

(via lordspambots)